Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories Review

Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
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The video game has come into its own in recent decades and Josiah Lebowitz & Chris Klug have put together a wonderful guide for those who are motivated not just by the gameplay and action but the storyline within the game as well. Some games with great stories go along unappreciated . Unlike writing for film, television or for fiction novels, writing for video games is a different beast and Lebowitz & Klug go over them in great detail. In a film, everything is according to the script. In game development, it's subject to change.
The authors go into open-ended and multiple ending stories and the sstrengths and weakenesses of each as well as the considerations of storylines that are based upon the skill level of the gamer. The authors talk about what it is that gamers want and how to develop effective game stories that companies and players want to see. There are many games that are mentioned and with extensive screenshots of example games. I was rather disappointed that Assasin's Creed, which is probably one of the top games with an incredible amount of detail, gameplay, in depth storyline based in history was not mentioned except in the appendix.
This is a completely new area of writing for me, but coming out of Focal Press, it was definitely a title and a method of storytelling that intrigued me. I think this is a definite not-to-miss if someone is considering writing for the game industry. There are tons of resources of various companies and groups that cater to the need of gamers and game development teams

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